Language & Culture — How Many?
Most language-learning pages give you a table to read. This hub gives you the sound. The two English listening games below are the core of what makes this section different — hear a spoken word, identify the picture, no translation involved. The research behind that design choice is explained in the addendum at the bottom of this page.
New alongside the games: the Emoji Playground — a typewriter that retells any text in emoji, and a saying maker for building ⏰🪰-style rebus puzzles, the same game our YouTube Shorts play. Beyond that, the hub covers days of the week, months of the year, numbers 1–10 and the alphabets of the world across more than 20 languages, each with pronunciation audio. All of it is free, device-saved where relevant, and works without an account.
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The 300 Word Game — English Listening
Animals, food, people, vehicles, nature, numbers, feelings and more. Hear the word, tap the picture. Adapts to your level. Four family profiles. Works on any device, no sign-up.
The 400 Word Game — Advanced Listening
Sports, jobs, colours, emotions, fashion, music vocabulary and more. Faster speed, more choices, harder words. Built for learners who've outgrown the basics.
The Emoji Playground
A typewriter that retells any text in emoji, a maker for ⏰🪰 = TIME FLIES rebus puzzles with downloadable share cards, and the decoder for what emojis really mean.
Days of the Week
Monday through Sunday with pronunciation audio. Includes the planetary naming history most teachers skip.
ExploreMonths of the Year
All 12 months across many languages — from French Janvier to Japanese numbered months to Polish's ancient Slavic names.
ExploreNumbers 1–10
The foundation of any language. Count to 10 in major world languages with audio — including Mandarin tones and Arabic right-to-left numerals.
ExploreAlphabets of the World
From Hawaiian's 13 letters to Arabic's 28 cursive forms — count the letters, copy the symbols, and see why each alphabet is the size it is.
ExploreLanguage by the Numbers
How many languages exist, how many words English holds, and why a board game is named after a Roman crossroads.
ExploreFood & Cuisine
Calorie counts, serving sizes and culinary facts. The vocabulary of cooking is the vocabulary of daily life.
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🎧English Listening Games2 pages
🧩Emoji Playground3 pages
Emoji Typewriter
Paste any text — it retells the story with maximum emoji, from a light sprinkle to a full rebus.
Emoji Saying Maker
Build ⏰🪰 = TIME FLIES puzzles, download the share card, play guess-the-saying.
What Do Emojis Mean?
💀 isn't death, 🙂 isn't friendly — decode the hidden meanings and build an emoji story.
🗓️Days of the Week10 pages
Days of the Week in Dutch
Learn Monday to Sunday in Dutch.
Days of the Week in Russian
Learn Monday to Sunday in Russian.
Days of the Week in Arabic
Learn Monday to Sunday in Arabic.
Days of the Week in Japanese
Learn Monday to Sunday in Japanese.
Days of the Week in Mandarin Chinese
Learn Monday to Sunday in Mandarin.
Days of the Week in French
Learn Monday to Sunday in French.
Days of the Week in Spanish
Learn Monday to Sunday in Spanish.
Days of the Week in Italian
Learn Monday to Sunday in Italian.
Days of the Week in German
Learn Monday to Sunday in German.
Days of the Week in Portuguese
Learn Monday to Sunday in Portuguese.
📅Months of the Year16 pages
Months of the Year in French
Master the 12 months in French.
Months of the Year in Spanish
Master the 12 months in Spanish.
Months of the Year in German
Master the 12 months in German.
Months of the Year in Italian
Master the 12 months in Italian.
Months of the Year in Portuguese
Master the 12 months in Portuguese.
Months of the Year in Russian
Master the 12 months in Russian.
Months of the Year in Arabic
Master the 12 months in Arabic.
Months of the Year in Japanese
Master the 12 months in Japanese.
Months of the Year in Mandarin Chinese
Master the 12 months in Mandarin.
Months of the Year in Korean
Master the 12 months in Korean.
Months of the Year in Hindi
Master the 12 months in Hindi.
Months of the Year in Dutch
Master the 12 months in Dutch.
Months of the Year in Turkish
Master the 12 months in Turkish.
Months of the Year in Polish
Master the 12 months in Polish.
Months of the Year in Swedish
Master the 12 months in Swedish.
Months of the Year in Greek
Master the 12 months in Greek.
🔢Numbers 1–1010 pages
Numbers 1 to 10 in French
Count from 1 to 10 in French.
Numbers 1 to 10 in Spanish
Count from 1 to 10 in Spanish.
Numbers 1 to 10 in Japanese
Count from 1 to 10 in Japanese.
Numbers 1 to 10 in Mandarin Chinese
Count from 1 to 10 in Mandarin.
Numbers 1 to 10 in Arabic
Count from 1 to 10 in Arabic.
Numbers 1 to 10 in Russian
Count from 1 to 10 in Russian.
Numbers 1 to 10 in German
Count from 1 to 10 in German.
Numbers 1 to 10 in Italian
Count from 1 to 10 in Italian.
Numbers 1 to 10 in Korean
Count from 1 to 10 in Korean.
Numbers 1 to 10 in Hindi
Count from 1 to 10 in Hindi.
🔤Alphabets of the World5 pages
How Many Letters in the English Alphabet
26 today — but the riddle answer is 18, and English once had a 27th letter.
How Many Letters in the Spanish Alphabet
27 now, 29 before 2010 — toggle the old and new alphabets.
How Many Letters in the Greek Alphabet
24 letters, Alpha to Omega — tap any letter to copy or hear it.
How Many Letters in the Arabic Alphabet
28 letters, right to left — see all four cursive forms of each.
How Many Letters in the Hawaiian Alphabet
Just 13 — one of the shortest alphabets in the world.
🌍Language by the Numbers3 pages
How Many Languages Are Spoken in the World
The vast linguistic diversity of humanity — and why the count keeps shrinking.
How Many Words in the English Language
Estimating the vocabulary of modern English.
Why Is It Called Trivial Pursuit
From the Latin trivium — three roads meeting — to the word for unimportant.
🍽️Food & Cuisine12 pages
Calories in Avocado
Nutritional facts about avocados.
Calories in a Big Mac
Nutritional facts about a Big Mac.
Calories in Bread
Nutritional facts about bread.
Calories in Chicken Breast
Nutritional facts about chicken breast.
Calories in Milk
Nutritional facts about milk.
Calories in Oats
Nutritional facts about oats.
Calories in Olive Oil
Nutritional facts about olive oil.
Calories in Orange Juice
Nutritional facts about orange juice.
Calories in a Potato
Nutritional facts about potatoes.
Calories in Red Wine
Nutritional facts about red wine.
Calories in Rice
Nutritional facts about rice.
Calories in a Banana
Nutritional facts about bananas.
Did You Know?
Monday is Moon-day
In English it is Moon-day. In French it is Lundi (from Latin luna). In Japanese it is Getsuyōbi (月曜日 — literally moon-weekday). Seven languages, seven planets, one ancient system that most people use daily without realising it.
The shortest alphabet has 13 letters
Hawaiian gets by with just 13 letters — and missionaries deliberately voted some out in 1826. Arabic, at the other end, has 28 letters that each change shape depending on where they sit in a word. Our Alphabets pages let you tap through both.
Polish kept its own month names
While most European languages borrowed Latin month names (January, Janvier, Janeiro), Polish kept ancient Slavic descriptors: Styczeń means "the cold one", Luty means "the harsh one", Sierpień means "the harvest month".
The rebus is older than the alphabet
Egyptian hieroglyphs used pictures for their sounds, not just their meanings — the same trick that lets 🐝🍃 spell "believe" today. Our Emoji Saying Maker runs a 5,000-year-old algorithm with a modern keyboard.
Why audio-first learning works — and why a game is better than a flashcard
The standard vocabulary-learning loop has a design flaw. You see a word in your target language, look up its translation, read the definition in your native language, and then try to commit the link to memory. The problem is that your brain never builds a direct connection between the sound of the word and the thing it refers to. It builds a connection between two pieces of text — which means every time you hear the word spoken, you have to route it through a translation proxy before you understand it. That half-second of translation is exactly what makes fluent listening feel out of reach.
The listening games here bypass that proxy entirely. You hear a spoken word and you select a picture — no text, no translation, no native-language intermediary. The brain is forced to build a direct neural link between the acoustic signal and the concept. This is the mechanism that Paivio's Dual-Coding Theory (1971) describes: verbal and visual information are processed in separate channels, and learning is most durable when both channels are activated at once by the same event. Hearing "basketball" while looking at 🏀 is a richer encoding than reading "basketball = baloncesto" will ever produce.
Mayer's Cognitive Theory of Multimedia Learning (2002) adds a practical constraint: working memory is limited, and anything on screen that isn't the audio signal and the pictures is competing for the mental resources you need for the actual task. This is why the games have no translation boxes, no vocabulary lists, no decorative panels. Every removed element is cognitive load returned to the learner. Sweller (1988) called this principle extraneous load reduction — the design job is to eliminate everything that doesn't directly serve the learning objective.
Krashen's Input Hypothesis (1982) provides the third pillar. Acquisition happens when you receive comprehensible input slightly above your current level — what Krashen called i+1. The adaptive level system in both games operationalises this directly: three correct answers raises the level (harder words, faster speech, more choices), one miss lowers it. The game continuously hunts for the edge of your comprehension and sits there.
There is also a practical argument for games over static pages in the current web environment. A table of vocabulary translations can be summarised by an AI assistant in one sentence. An interactive game that speaks words at you, responds to your answers, tracks your missed words, varies the voice and the speed, and remembers your progress across sessions cannot be replaced by a text summary — because the value is in the doing, not the knowing. The 700 spoken words across these two games exist to be heard and identified repeatedly, not read once. That distinction is the whole point.
Foundational references
- Krashen, S. (1982). Principles and Practice in Second Language Acquisition. Pergamon Press. — The input hypothesis and the requirement for direct, meaningful L2 intake.
- Mayer, R. E. (2002). Multimedia Learning. Psychology of Learning and Motivation, 41, 85–139. — Dual-channel processing and split-attention effects in interface design.
- Paivio, A. (1971). Imagery and Verbal Processes. Holt, Rinehart and Winston. — Multi-sensory visual-verbal tracking and the case for image anchors.
- Sweller, J. (1988). Cognitive Load Theory, Learning Difficulty, and Instructional Design. Learning and Instruction, 4(4), 295–312. — Extraneous load reduction as a design principle.
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